Geometry Dash v1.5 Levels 4-6

Geometry Dash v1.5 Levels 4-6



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Navigating the Sonic Landscape of Geometry Dash v1.5 Levels 4-6: A Deep Dive into Dry Out, Base After Base, and Can't Let Go

Geometry Dash v1.5 Levels 4-6, encompassing Dry Out, Base After Base, and Can't Let Go, catapult players into a mesmerizing world of rhythmic challenges and geometric obstacles. In this comprehensive exploration, we will dissect each level, shedding light on their unique features and intricacies. Additionally, we will unravel the mysteries of the gameplay, providing insights into maneuvering through these dynamic landscapes.

Dry Out (Normal 4☆)

Dry Out emerges as the fourth level in Geometry Dash, introducing players to the concept of an antigravity cube and the gravity gateway. The level's normal difficulty challenges players with vertically oriented barriers, demanding precision and discouraging unnecessary hopping. Notable sections include an antigravity cube between 34% and 51%, and a ship sequence between 67% and 84%. Completing Dry Out requires a minimum of 106 jumps, with a time commitment of 84 seconds.

Base After Base (Hard 5☆)

Following Dry Out, Base After Base maintains a hard difficulty level with a 5-star rating. This level seamlessly continues the challenges presented in the previous stage. Noteworthy sections include a ship sequence between 53% and 69%, and an antigravity cube portion between 71% and 85%. Base After Base evolved from Ultimate Destruction during the beta stage. Players must execute a minimum of 103 jumps, and the level can be conquered in 86 seconds.

Can't Let Go (Hard 6☆)

Can't Let Go raises the stakes with more precise and time-consuming jump moves, including spike setups that require meticulous navigation. Jump rings are introduced in the antigravity part of the second cube sequence, elevating the difficulty level. Notable sections include a ship sequence between 57% and 70%, and an antigravity cube sequence between 70% and 86%. This level also introduces the magenta jump pad, part of a hidden coin collection. Can't Let Go demands a minimum of 108 jumps and can be completed in 83 seconds.

How to Play Geometry Dash v1.5 Levels 4-6

To navigate the challenges presented in these levels, players can refer to a project by hoppingicon from Scratch. This resource likely provides valuable tips, strategies, and insights to enhance the gaming experience. As Geometry Dash is known for its rhythm-based gameplay, mastering the timing and precision of jumps is crucial to overcoming the obstacles in these levels.

People Also Ask

  1. What is the 4th level of GD? The 4th level of Geometry Dash is "Dry Out," marked by a normal difficulty level and introducing the gravity gateway.

  2. What is the top 5 hardest Geometry Dash levels? The list of the top 5 hardest Geometry Dash levels may vary among players, but iconic challenges include "Bloodbath," "Yatagarasu," "Sonic Wave," "Cataclysm," and "Cycles."

  3. What is the easiest level in GD? The easiest level in Geometry Dash is often considered "Stereo Madness," serving as an introductory stage with a straightforward layout.

  4. Is Dry Out hard? Dry Out is categorized as having a normal difficulty level (4 stars), making it more accessible compared to harder levels in the game. However, individual perceptions of difficulty may vary.


Geometry Dash v1.5 Levels 4-6 offer players a captivating journey through increasingly challenging landscapes. From the antigravity complexities of Dry Out to the precision demands of Can't Let Go, each level contributes to the dynamic and rhythmic experience that defines Geometry Dash. As players aim to conquer these levels, mastering the intricacies of jumps and timing is key to achieving success in this geometric adventure.

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